How familiarity in game design boosts player confidence
I recently downloaded a new logic-based mobile game, and I immediately noticed that some of the level layouts and mechanics felt familiar, almost like I had encountered them in other games I played in the past. Surprisingly, this didn’t make the game feel repetitive; instead, it gave me confidence to explore and experiment. I found myself anticipating how certain obstacles would behave and planning moves ahead of time, which made the challenges more satisfying. By the third level, I was fully immersed, enjoying both the predictability and the small twists designers added to keep things interesting. It’s fascinating how recognizing familiar patterns can make a new game feel instantly approachable and enjoyable. Has anyone else experienced that balance of comfort and challenge in recently played games?
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